Smplrspace changelog
The definitive source of product updates on our lean digital twins
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Features
11 November 2024

This release brings a bunch of new capabilities to the map viewer, and we're just getting started. The goal over the coming months is to have the map viewer be close to on par with the space viewer (3D), sans furniture for now.

๐ŸŽ‰ New features

  • The map viewer's level of details (LOD) increased from floor footprints, to indoor spaces with walls, doors, windows.

  • We've gone through color design for the map viewer, it's starting to look shinny.

  • We're bringing our beloved render options to the map viewer, so you can now choose how you want the building rendered: as a stack of colored floors footprints, in full details, and more options are on the way. More details in the docs.

  • We've added our space viewer's get/setCameraPlacement APIs to the map viewer. More details in the docs.

  • We've added programmatic navigation of the levels to the map viewer, with the exact same APIs as the space viewer. More details in the docs.

๐Ÿ’… Improvements

  • We're starting to change our color palette in preparation for an upcoming redesign.

๐Ÿ› Bug fixes

  • We've fixed an issue where corner windows would sometimes not be rendered in 2D mode.

  • We've fixed an issue where the camera angle would not be reset when switching from 3D to 2D mode.

  • We've fixed an issue where the range filter's slider in reports could sometimes reset to the wrong values when changing the selected statistic.

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Improvements
31 October 2024

A.K.A. ๐ŸŽƒ The Halloween release, nothing too scary though.

๐Ÿ’… Improvements

  • The floor plan can now be rotated to a specific angle in 2D by setting cameraPlacement.alpha when calling startViewer.

  • The initial camera placement passed in through startViewer can now be a partial object, to just set the angle of view for example, while leaving the rest to be automatic.

  • The viewer's recenter button now uses the initial camera placement, if any was provided.

  • We've fixed an issue where the camera would not center in the editor sometimes.

โš™๏ธ Groundwork (and nerdy)

  • We're working on new Stripe-inspired IDs that will be developer-friendly and shorten the URLs. This release backfills them, stay tuned ;).

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Improvements
28 October 2024

๐Ÿ’… Improvements

  • The displayed width of stats with aggregates can now be controlled in reports, to support logical grouping.

  • Long names are better handled in the level explorer report template.

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Bug fixes
23 October 2024

๐Ÿ› Bug fixes

  • We've fixed an issue introduced in the previous release where spaces with shell parts would not render.

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Features
22 October 2024

๐ŸŽ‰ New features

  • You can now programmatically take a screenshot of the viewer, with or without its UI overlays. There are 2 options for it: download the file to the user's file system (docs), or get the image encoded as Base64 string that you can manipulate or upload to any location you want (docs).

  • The map viewer now supports indoor space rendering with volumetric walls and semi-transparent windows.

  • We've added drop-in search to the map viewer, set the option to true to get global address and POI search, plus GPS coordinates search in almost any format.

  • The reports can now be configured to use any of the viewer's render options.

๐Ÿ’… Improvements

  • We've improved the type-specific addDataLayer APIs introduced in the previous release so you don't need to provide the type twice ๐Ÿ˜‰.

  • You can now set zero to be treated as "no data" when using the weightedArea statistic in reports.

  • You can now configure items to be ignored in the reports' leaderboard.

๐Ÿ› Bug fixes

  • We've fixed the weightedArea statistic for datasets with missing values.

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Features
8 October 2024

๐ŸŽ‰ New features

The new features in this release are all about developer experience for our fellow Typescript devs! ๐Ÿ‘ฉโ€๐Ÿ’ป

  • We now expose many types that are frequently useful in userland at the root of the smplr-loader NPM package. Reach out to support if there are more that you need and are not yet exposed.

  • We have added type-specific variants of the addDataLayer API (e.g. addHeatmapDataLayer) to make it easy to force the type inference towards a specific type of data layer: point, polygon, etc. More in the docs.

๐Ÿ’… Improvements

  • The area calculation API now handles polygons with holes.

  • Polygons with holes are now draggable.

๐Ÿ› Bug fixes

  • We've fixed an issue that caused the argument of the onResize handler to be undefined.

  • We've fixed an issue with the topShownLevel option not working in 2D mode.

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Bug fixes
12 September 2024

๐Ÿ› Bug fixes

  • We forgot to expose the new legend components through smplr.js in the previous release ๐Ÿ™„. It is now fixed.

  • We've fixed an error in the vanilla JS function to draw the new swatches.

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Features
12 September 2024

๐ŸŽ‰ New features

  • You can now dynamically show/hide the level picker and the navigation button, without having to restart the viewer. See the new functions in the docs.

  • Using that new capability, reports now hide the level picker when a level is selected in the level filter.

  • There are 2 new legend components: color swatches for your categorical color scales, and icon swatches for your icon layers. See the docs for details.

  • You can now configure a legend on your data layers and it will be rendered in a collapsible overlay on the viewer itself. See the docs for details.

  • The position of the legend on the viewer can be configured as well. See the docs for details.

  • We've added support for automated legend in reports, using the fresh new legend-ary ๐Ÿ˜ฌ capabilities .

  • You can now add a templated title overlay on the viewer in the reports, giving you a summary of the data you're looking at, and making screenshots more informative as well.

๐Ÿ’… Improvements

  • We've improved the design of the legend component as well as the position of its labels

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Features
6 September 2024

๐ŸŽ‰ New reports features

  • The selected date is now synced to the URL so you can share a link to the report for a specific date.

  • Reports now have the possibility to use top level filters for levels and categories that are persisted across pages.

  • Minimum and maximum have been added to the list of supported stats.

  • Non selectable stats are now an option, ideal for range type stats.

๐Ÿ’ซ Improvements to reports

  • The leaderboard has a new option to ignore 0 values.

  • The unit system has been improved to support units with prefix and suffix (e.g. $10.42psf).

  • We've improved the data to assetmap stitching algorithm to support complex scenarios like combined units.

  • We've improved the filtering behavior so it aligns better with users expectations.

  • The viewer is a lot less "jumpy" and levels change only when you really expect them to.

๐Ÿ’… Other improvements

  • We've improved the walls intersection detection that powers the new auto-room feature. Walls that are not perfectly connected now behave as you'd expect them to.

  • You can now georeference spaces with a 0.1ยฐ precision in heading.

๐Ÿ› Bug fixes

  • We've fixed a crash that could happen when deleting the last floor of a space.

  • We've fixed an issue that could lead to furniture having the wrong dimensions in 2D mode.

  • We've fixed the reports' leaderboard for when there are few items.

๐Ÿ“š Documentation

  • We've added an example of a bespoke embedded mapping & markup process, which can be used as starter code for your own implementation. See it in the docs.

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Features
23 August 2024

๐ŸŽ‰ New features

  • We've completely overhauled our tooltips system to support a bunch of new capabilities:

    • HTML tooltips are now supported, with sanitization against XSS attacks.

    • We can now use tooltip templates powered by handlebars.

    • You can also customize the style of the tooltip's container with CSS strings.

    • Tooltips can be set to be "persistent", which means they'll stay visible on screen instead of appear on hover, with automatic (re)positioning as the camera moves.

    • You can learn more about the new capabilities in the API reference, or play with this live example.

  • The reports configuration have been updated to support all new tooltip features.

  • We're making it easier to digitize parts of buildings with 2 new features:

    • Walls and grounds offer a new "shell" type in the editor, that gets rendered in semi-transparent grey, to provide context without details, about parts of the building that are not digitized. Doors and windows are automatically removed in shell mode.

    • The "hidden" type has also been added, for when you want to keep walls and grounds in the editor but hide them in the viewer. This is useful (for example) when duplicating floors to be used as shell, and if you want to maintain the lift shafts for potential future use.

๐Ÿ’… Improvements

  • The height of the chairs in a table and chairs combo now automatically adapts to the height of the table. Ideal for bar counters in your pantry โ˜•.

  • You can now collapse the active level or section in the editor. It comes handy for big spaces that were turning into a scroll party.

  • Furniture are not rendered below the walls in 2D mode. Just looks nicer when alignment is not perfect ๐Ÿ’….

๐Ÿ› Bug fixes

  • We've fixed an issue where tooltips would not show up after switching between 2D and 3D modes.

๐Ÿ“š Documentation

  • We've improved the add data elements example in our docs to include furniture mapping and room mapping in a single click.

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