Features
5 June 2025

๐Ÿฅž Introducing "Layers"

You can now mark any feature (wall, ground, door, equipment, etc.) of your spaces as part of one or more layers. It's a text-based tags system, customized on a per-space basis, directly in the editor. And it comes with accompanying viewer options that let you choose which layers to include or omit, on a per feature-type basis (see the docs). This gives you full control over which part of your spaces you want rendered or hidden.

Why would you need this? It can be used to render spaces with varying levels of details to match the different datasets you're visualizing. You can control what's visible to a user according to your own role-based access control. It also offers a technique to improve performance on complex spaces that do not always require every details rendered.

๐ŸŽ‰ New features

  • The entity manager can now be used as data source for reports. This is useful for simple, inventory-type, reports that list equipment and do not require time-based updates, or extensive amount of data imported from a 3rd party system.

  • The levels explorer report template now supports point and polyline data layers, on top of the existing polygon layers. This means you get an overview of all your managed equipment across the building, whether it's an electrical room or a access point card reader.

๐Ÿ’… Improvements

  • Our tree shaped category filter now supports both top level and nested categories.

  • Reports now support multiple "primary" data sources, meaning you can apply filters across data sources of different types at the same time. This is useful for inventory type reports where (e.g.) polygon and point assets are rendered and can be filtered together.

  • We've fine-tuned the atmosphere color in the map viewer so it fits better with the viewer colors.

๐Ÿ› Bug fixes

  • We've fixed the statistics next to "All spaces" so archived spaces are not counted anymore.

  • We've fixed the statistics next to "All projects" so spaces from deleted projects are not counted anymore.

  • We've fixed an issue where the map viewer would crash if the first loaded space of a group was shorter than the other spaces.

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