Features
23 August 2024

๐ŸŽ‰ New features

  • We've completely overhauled our tooltips system to support a bunch of new capabilities:

    • HTML tooltips are now supported, with sanitization against XSS attacks.

    • We can now use tooltip templates powered by handlebars.

    • You can also customize the style of the tooltip's container with CSS strings.

    • Tooltips can be set to be "persistent", which means they'll stay visible on screen instead of appear on hover, with automatic (re)positioning as the camera moves.

    • You can learn more about the new capabilities in the API reference, or play with this live example.

  • The reports configuration have been updated to support all new tooltip features.

  • We're making it easier to digitize parts of buildings with 2 new features:

    • Walls and grounds offer a new "shell" type in the editor, that gets rendered in semi-transparent grey, to provide context without details, about parts of the building that are not digitized. Doors and windows are automatically removed in shell mode.

    • The "hidden" type has also been added, for when you want to keep walls and grounds in the editor but hide them in the viewer. This is useful (for example) when duplicating floors to be used as shell, and if you want to maintain the lift shafts for potential future use.

๐Ÿ’… Improvements

  • The height of the chairs in a table and chairs combo now automatically adapts to the height of the table. Ideal for bar counters in your pantry โ˜•.

  • You can now collapse the active level or section in the editor. It comes handy for big spaces that were turning into a scroll party.

  • Furniture are not rendered below the walls in 2D mode. Just looks nicer when alignment is not perfect ๐Ÿ’….

๐Ÿ› Bug fixes

  • We've fixed an issue where tooltips would not show up after switching between 2D and 3D modes.

๐Ÿ“š Documentation

  • We've improved the add data elements example in our docs to include furniture mapping and room mapping in a single click.

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