This release brings a bunch of new capabilities to the map viewer, and we're just getting started. The goal over the coming months is to have the map viewer be close to on par with the space viewer (3D), sans furniture for now.
🎉 New features
The map viewer's level of details (LOD) increased from floor footprints, to indoor spaces with walls, doors, windows.
We've gone through color design for the map viewer, it's starting to look shinny.
We're bringing our beloved render options to the map viewer, so you can now choose how you want the building rendered: as a stack of colored floors footprints, in full details, and more options are on the way. More details in the docs.
We've added our space viewer's
get/setCameraPlacement
APIs to the map viewer. More details in the docs.We've added programmatic navigation of the levels to the map viewer, with the exact same APIs as the space viewer. More details in the docs.
💅 Improvements
We're starting to change our color palette in preparation for an upcoming redesign.
🐛 Bug fixes
We've fixed an issue where corner windows would sometimes not be rendered in 2D mode.
We've fixed an issue where the camera angle would not be reset when switching from 3D to 2D mode.
We've fixed an issue where the range filter's slider in reports could sometimes reset to the wrong values when changing the selected statistic.