This release is all about bug fixes and quality of life improvements. We've been taking on some of the tech debt we were starting to accumulate, and it feels good. ๐
๐ Improvements
We've improved the rendering of very large spaces in 3D mode. The undesirable thick grounds and walls issue is now gone, and the blinking of surfaces when zoomed far out should not happen anymore.
We've improved the rendering of the floor plan in the equipment editor, it now renders consistently at all zoom levels without blinking, and automatically gets positioned above all grounds.
Our search algorithm now supports double quoted text that work just like on Google. So you can search "new units" without matching "renewing units", noiiice! This applies to all search boxes in the app, including in reports.
We've improved multi-space rendering in the map viewer. It now handles spaces with different number of basements and automatically synchronizes the level indices so the ground floors are matching.
We've improved error handling so that the
onError
callback is called whenever the viewer crashes, and not only when it starts.We've added a fire extinguisher to the equipment catalog, curtesy of our good friends at Humly.
We've added a visual feedback when publishing from the editor.
We've improved the handling of archived spaces.
๐ Bug fixes
We've fixed the layout when managing spaces of a project.
We've fixed an issue that could render 2 legends in reports instead of one.
We've fixed an issue where the slider filter in reports would sometimes not reset to the full range when changing the active statistic.
We've fixed the rendering of icon layers in 2D mode, they now render on top of the walls and not below.
We've fixed an edge case in error handling where a viewer error screen could have global styling affected.