Features
14 January 2026

Welcome to 2026, and let's start the year with a first release ✨.

🎉 New features

  • You can now enable optional scroll protection in both viewers. When users scroll without holding cmd/ctrl, we prevent accidental zooms so you can implement cooperative gestures in scrollable layouts more easily. Learn more in the docs. And shout-out to our friends at Akenza for the inspiration ✌️.

  • Space JSON export is now available to all users: export from the space profile’s settings and re-import from the editor’s advanced tab.

  • We’ve upgraded the armchair, 2‑seater and 3‑seater sofas to parametric equipment that loads instantly, works in both 2D and 3D, and can be stretched to any length and configured to a precise seat count.

    • We’ve built an automation to upgrade existing spaces to the new parametric sofas—reach out at support@smplrspace.com if you’d like us to run it for you. 🤖

  • smplr.js now exposes a Utils namespace with helpers like SpaceSid and isSpaceSid, making it easier to validate and work with Smplrspace IDs in your own code. More details are available in the docs.

💅 Improvements

  • The space viewer now uses a dedicated default renderingMessage, making it clearer when a space is still rendering versus loading—especially in embedded and progressively rendered viewers.

🐛 Bug fixes

  • We’ve tightened up viewer loading states across the app so loading feedback is more consistent.

  • We’ve fixed an issue where some map-based projects could open at the location of the previously opened project instead of the current one.

  • We've fixed an issue where the furniture data layer sometimes failed to initialize when using the default color.

  • We’ve resolved a rare issue where hover interactions on furniture stopped working after switching the viewer from 2D to 3D.

  • We’ve improved the loader logic for progressive rendering in the space viewer, so loading messages behave more reliably.

  • We’ve fixed an issue where the set of included levels could reset unexpectedly when toggling between 2D and 3D modes.

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